Creating a custom rpg oracle deck
Sep. 20th, 2026 12:42 amSo, some years back I came up with a character and a little bit of world building but not any stories that went anywhere. Recently I listened to a podcast that had James D'Amato as a guest who has written some rpg books, and with the major topic being an oracle deck that went along with an (expensive!) game. They didn't merely discuss that one game but the use of oracle decks in role playing games in general and James mentioned creating a few custom decks specific to game worlds. Some people in the solo rpg community also decided that this September should be Solo September, though more in a do solo rpg stuff than a curated list of prompts or activities. These three things collided in my brain and I thought, "Hey, what if I took the werefox foster kid in high school and tried solo gaming it, and came up wroth a custom oracle deck for it?" And now it's the 19th (er, fine, past midnight so the 20th) and I haven't actually written anything down.
Part of the process is looking for categories of themes that would show up and then look for examples, so areas that have come to mind:
* Bureaucracy (the school system, the group home and government)
* High school life beyond simply the bureaucracy in charge. Good, bad, and just the things that seem so important then.
* Were related things, it's a setting where the existence of shifters is not a secret.
And one of the nice things pointed out about creating a custom deck is if you really don't want to include something in your game, don't. But things you want to see showing up or influencing things, including them in the deck means there's always the chance that that card will turn up and effect things. If there was a bully card, flipping it over could mean one shows up, or something one did earlier has an effect in the present, maybe not bullying per se but someone just trying to insist on things being their way, etc.
Also not sure what game system to use. Other than leaning less number crunchy. Possibly a combination of Fate & Mythic.
But it's late and I really ought to be sleeping. Posted this now to put it out in public and remind myself to work on it.
Part of the process is looking for categories of themes that would show up and then look for examples, so areas that have come to mind:
* Bureaucracy (the school system, the group home and government)
* High school life beyond simply the bureaucracy in charge. Good, bad, and just the things that seem so important then.
* Were related things, it's a setting where the existence of shifters is not a secret.
And one of the nice things pointed out about creating a custom deck is if you really don't want to include something in your game, don't. But things you want to see showing up or influencing things, including them in the deck means there's always the chance that that card will turn up and effect things. If there was a bully card, flipping it over could mean one shows up, or something one did earlier has an effect in the present, maybe not bullying per se but someone just trying to insist on things being their way, etc.
Also not sure what game system to use. Other than leaning less number crunchy. Possibly a combination of Fate & Mythic.
But it's late and I really ought to be sleeping. Posted this now to put it out in public and remind myself to work on it.