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Here's a snap poll (in the please leave a comment sort, not the check a ticky-box sort) for anyone seeing this:
I've decided to post a character a day for the next seven days (starting with today). A short character summary, and FATE Accelerated stats (because hey, the FATE system is nifty). I'm thinking it would be fun to have the characters be connected in some way so here's a chance to influence me. What type of setting would you like to see me make characters for? Pulp science fiction? Fantasy? Mission Impossible/Leverage type series? Something completely different?
Even if it's towards the end of the week when you read this, go ahead and comment. I might keep doing this.
I've decided to post a character a day for the next seven days (starting with today). A short character summary, and FATE Accelerated stats (because hey, the FATE system is nifty). I'm thinking it would be fun to have the characters be connected in some way so here's a chance to influence me. What type of setting would you like to see me make characters for? Pulp science fiction? Fantasy? Mission Impossible/Leverage type series? Something completely different?
Even if it's towards the end of the week when you read this, go ahead and comment. I might keep doing this.
no subject
Date: 2013-11-26 02:22 am (UTC)no subject
Date: 2013-11-30 08:46 pm (UTC)Have to ponder these...
no subject
Date: 2013-11-29 12:21 pm (UTC)no subject
Date: 2013-11-30 09:17 pm (UTC)FATE grew out of the FUDGE rules and character creation is largely descriptive. You give a list of aspects for the character (with two being predetermined categories, the High Concept or one sentence summary of the character, and their trouble). Fate Core has rules for a skill system, while Fate Accelerated replaces skills with a list of six Approaches or ways of trying to solve problems (Carefully, Cleverly, Flashy, Forcefully, Quickly, and Sneakily). To do something the GM sets a difficulty, you then roll 4dF (or Fudge dice, which have sides two sides with plusses, two with minuses, and two with blanks; each + gives you a plus one, each - a minus one, and blanks do nothing), you add the bonus for the approach you describe the character using, a bonus from a stunt if you have one that applies, and can spend a fate point to invoke an aspect (of your character, the current environment, or setting) if you describe how it's coming into play.
Aspects can potentially be invoked against you. Most obviously with your characters Trouble, but potentially with other aspects too. When that happens you gain a fate point. So for example, one sample character in the Fate Accelerated booklet (it's only 48 pages, small enough to take just about anywhere) has an aspect: Sarah has my back. That's got obvious beneficial uses, but the GM might put the character in a position they know the teachers of the school their at will catch them if there's a fight but Sarah's not willing to back down, "She's had your back all this school year, so do you let her enter this fight alone or will you watch her back?" If she steps in the character's player gains a fate point to offset the inconveniences to follow (detention, more eyes on her making it harder to move forward with her own goals, etc.).
no subject
Date: 2013-12-01 07:33 pm (UTC)